Does technology hurt or benefit the classroom? That is the question in an ongoing debate as more innovative advances in technology are coming to schools and classrooms, and most importantly to our students around the country.
Thursday, 10 May 2012
10 reasons technology is vital to education
The Maturation of Mark Zuckerberg
“I’ve always focused on a couple of things,” Zuckerberg said. “One is having a clear direction for the company and what we build. And the other is just trying to build the best team possible toward that … I think as a company, if you can get those two things right—having a clear direction on what you are trying to do and bringing in great people who can execute on the stuff—then you can do pretty well.” For Facebook, that last part has proven an understatement.
One of Steve Jobs’s famous recruiting techniques was to take potential hires on long walks around Palo Alto while sharing his vision for Apple. A Zuckerberg confidant says he’s adopted this tactic and done his idol one better. Near Facebook’s old headquarters in Palo Alto is a trail winding up into the mountains. Zuckerberg led recruits up this trail, the source says, and learned to time his pitch so the full “aha” would hit right as the hike culminates in a breathtaking view.
The team Zuckerberg has built at Facebook, one insider argues, is “pound for pound one of the two strongest management teams in the industry,” with the other being Apple’s. “That did not happen by accident. Mark worked his way through it, position by position.”
“Basically, there are two ways to build an organization,” a former Facebook employee explains. “You can be really, really good at hiring, or you can be really, really good at firing.” Zuckerberg has been really good at firing. “We made some hires that weren’t the right ones. And we were pretty good at correcting that quickly. Mark deserves the credit for identifying and following through with that.” In other cases, key personnel who were good fits simply got outgrown by the company. It can be even harder to jettison those kinds of employees, whose contributions have earned them the loyalty of business partners and colleagues. But here too Zuckerberg did not flinch.
Wednesday, 9 May 2012
Sociological Soliloquies: Older People and Computers
A study by White and Weatherall (2000) found that the following themes were related to computer use in older people:
- Computer technology was connected with other interests and hobbies
- Mental and social stimulation were seen as important for positive ageing
- Cost had an impact on the use and…
Apple and Samsung both agree to drop lots of patent-infringement claims
Apple and Samsung have dramatically reduced the number of patent-infringement claims they have filed against each other. Following judge’s orders, Apple said it will narrow down its claims against Samsung, cutting them in half. While Samsung has agreed to drop five of the 12 patents it has set against Apple, reducing claims by 80 percent. Both […] http://dlvr.it/1XbZy6
Friday, 4 May 2012
Thursday, 3 May 2012
Freelancer 4 Hire
Architecture & Planning – 2.5-3 Weeks: During this phase of the project all facets of the app are thought out. Beyond a simple idea of what the app needs to do and how it needs to look, what other resources are needed? Does the App need to connect to an outside database? Push or Pull content? The entire app is mapped out from start to finish. The more that can be done in the planning phase in terms of thinking out content and functionality will make the rest of the development process go much smoother. We have that it should take 2.5 to 3 weeks for this phase, though the larger, more complicated the app, the more time it will take obviously.
At the end of this phase, you should have a mapped out architecture of the app, an “app map” if you will, as well as wire frames for the app.
Design Phase – 3 Weeks: The design phase is where Comps are created to show how the app will look. Color schemes are implemented, “comp” images are inserted and place holder text is generally used at the start of this phase with it being replaced by the actual content either at the end of this phase or during development. We work with our clients to understand their branding message and carry that through the app. During the design phase you need to be careful as having too many people involved in the design process can slow down the app, especially when you begin “Design by Committee“. This phase should take roughly three weeks, but like I said, can be slowed down if timely feedback is not received by the client.
At the end of the Design Phase you should have full design Comps which will be developed during the next phase.
Development Phase – 4-8 Weeks: This part of the project has your designs being turned over to the developers so that they can properly code the application. The various pieces are hooked together including navigation, user interaction, database integration, web services and eCommerce platforms. Any and all functionality is built in to the app, all coding is performed and pages are properly linked.
At the end of the development phase you should have the first version of your fully working app.
Testing Phase – 1-1.5 Weeks: The testing phase is one of the most important parts of the projects. Some clients want to cut down on the testing phase or eliminate it altogether to save time, we HIGHLY discourage doing that. The testing phase ensures that the app works properly, all databases are connected, there are no broken links in the app, and everything works as was designed. If an app is pushed through to deployment and does not work it will be caught by Apple and rejected. Even worse, if the app does sneak through and does not work, a few poor reviews can really hurt an app’s chance of success in the App Store. During testing, we test on any and all devices that the App will run through simulators and live devices, including the iPad, iPod Touch, iPhone 3Gs, and iPhone 4.
At the end of the testing phase, everyone should be confident that the app works as expected and has the highest chance of success in passing through Apple’s approval process.
Deployment Phase – 6-14 Days: This is the point where the app is submitted to Apple and awaits approval. While approval times have greatly improved since the App Store was first launched, we generally tell our customers to expect anywhere from 6 to 14 days to have their app approved. It is possible to try and expedite your approval, but with roughly 500 apps being submitted on a daily basis, we see this rarely happen.
At the end of this phase you should have a fully functioning app ready to be downloaded from iTunes.
Planning is the Key to Success
This outline is what we see for the typical app development. One should expect roughly 2.5 to 3 months from start to finish to develop a typical iPhone app. Some apps may require more time, while others may be able to be pushed through the process a little faster. Keeping open communication between project managers and the client has allowed us to keep on track with development timelines and deliver apps on time or early in most cases.
Kayol Hope - Web Development Contract
Wednesday, 2 May 2012
In this first screencast, a review of Pixel Union’s Tumblr theme Fluid 2 along with a walkthrough of several tumblr widgets and gadgets integrated into our new blog layout.